wand of manifold missiles. 598 4. wand of manifold missiles

 
 598 4wand of manifold missiles A missile flow line is assembled in a frac manifold to manifold the discharge from a plurality of pumps

Here's the thing. A level 2 Wand of Longstrider gives you a +10 Status bonus to speed for 8 hours. After you cast the spell, an additional missile or missiles are released from the wand at the start of. Match the search results: A wand of magic. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. Price 700 gp. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. Wand of Manifold Missiles (7th-Level Spell) Item 17. Otherwise, for example the Wand of Magic Missiles, anyone can use them. WideEyedInTheWorld. Source Core Rulebook pg. Some items or effects are closely tied to a particular tradition of magic. m. The wand regains 1d6 + 1 expended charges daily at dawn. Wand of Manifold Missiles Item 5+. Source Core Rulebook pg. (Ideally 2A Magic Missile + 1A Force Bolt, take away however many fewer Actions as needed for non-ideal case). 637 4. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. You need one formula per spell level. 26,000 gp for one that doesn't cure permanent negative levels or 71,000 gp for one that does. 0. An individual 7th level PC has 720 GP of total items, and likely only 125 GP of it in negotiable currency. A wand is a magical staff that is used by wizards and witches to channel their magical powers. Lightning. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Wands are fun to give out because you can pick just about any spell that the group can cast that they probably wouldn't prep. Magical Wand Usage held in 1 hand; Bulk L This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Aether Marble, Chain of Stars, Force Shield, Highhelm Drill, Impactful, Lodestone Bomb, Pressure Bomb, Rebounding Breastplate, Ring of the Ram, Rusting Ammunition, Savior Spike, Silver Tripod, Spiritual Warhorn, Wand of Manifold Missiles, Wand of. d100 — Effect: 01-05 — You cast slow. So let's look at the wand of magic missile for example. After you cast the spell, an additional missile or missiles are released from. These include the Magic Wand and the Arrow III missile, designed in response to the nation’s evolving threats. Source Core Rulebook pg. The other ring combines the Radiant Orb ring and Callous glow to provide an all in 1 radiant. Activate [reaction] Interact Frequency once per day; Trigger Requirements. I'd have the Mage Hand that it summons have 6 fingers on it and have it wiggle its fingers around creepily as it moves around. 57 of the adventure states: The wand has four charges. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Wand of longstrider + Wand of Manifold missiles is good. They can be zapped at the player, also. But be warned: you might succumb to sin in your pursuit of power. For example Spell force missille gives arcane skill + 2d4 and the damage type is Magic, arcane, attack, force. The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Magic Weapon: Make a weapon temporarily magical. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). "375 gp × the level of the spell × the level of the caster. Witch. The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. Building L-11 & Fueling Area. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Items wand of manifold missiles (3rd level) AC 30; Fort +21, Ref +23, Will +19 HP 195 ( negative healing ); Immunities death effects, disease , paralyzed , poison , unconscious Price 700 gp. Increase the spell slot level by one for each additional expended charge. A lot of people don’t want to use consumables for a variety of reasons (they’re afraid of wasting them, they forget they have them, etc). Or at least. Maybe as a 5th level item it could be a wand of manifold missiles (1st). I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. "Cost" could be changed to "Actions", if you have space for it. Magical. Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. The sound effects really add to the video, haha. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. They kinda are like a staff, albeit only 1,5 spell slots and recharges every day. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. Alarm H: Be alerted if a creature enters a warded area. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. 611 4. Join. After you cast the spell, an additional missile or missiles are released from the wand at the. The wand is made out of a special wood that is infused with magic. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. Activate Cast A Spell; Frequency once per day, plus overcharge; Effect You cast Magic Missile of the indicated level. Hello again. 607 4. 3d4+3 in total. "Action Type" could be changed to "Activation" or "Activate". Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. A rare few are metal, glass, or even ceramic, but these are quite exotic. Boots of bounding. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. After you cast the spell, an additional missile or missiles are released from. You can increase the spell slot level by one for each additional charge you expend. In most cases, it works as a +1 greatsword. Wand of Manifold Missiles is always a great go to. Scrolls serve two. On a critical success, the target takes double damage and is dazzled for 1 round. Effects with this trait deal force damage or create objects made of pure magical force. From the atmosphere to the ground, from long range and across wide areas,” said. Effect You cast Magic Missile at 3rd level. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. This is annoying because that means it requires 2 turns to. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. The missile comprises at least two junction fittings joined by a flange union to at least one spooled pipe to form a conduit. These list character classes allowed to use each rod, staff, and wand. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. Boots of bounding. Claxon. Source Core Rulebook pg. !power { { --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. No magical experience required. It also seems a bit weird to craft level 19 items from a cheap level 1 formula. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. How do I make it deduct the amount of charges used, rather than just deducting one each time?A default Wand of Magic Missiles has seven charges. On average, a party will get (from level 1-20), 8 uncommon items. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling Rays. They’re like scrolls that my players will actually use. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic). It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Great information. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 1st-level magic missile. Author: criticalrole. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. Wand of Longstrider 2. Magic missile is one of the best spells in the entire game. 8d4+8 is an avarage of 28 damage per round for as long as. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. So, Wand of Magic Missiles: Yes. Animals and Gear (3) Armor; Precious Material Armor; Basic Magic Armor; Specific Magic Armor5. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A magical item radiates a magic aura infused with its dominant school of magic. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. casts at a variety of spell levels. A Wand of a 1st level spell is 60 GP. Bulk L Usage held in 1 hand . There's no such thing as "not recognized". If you cast the level 7 version, or cast seven level 1 versions, your wand is now empty. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. I found two magic missile wands, so I used some charges on one of them and then switch. The end of this wand is forked instead of tapered. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. 598 4. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Is there a way to make it possible to cast spells while wielding 2 wands of manifold missiles? Advice. There are also speciality wands, which cast a spell while changing the specific effect of the spell; for example, Wand of Manifold Missiles casts Magic Missile as usual and then has the effect: "After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1. Wand, uncommon. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 0. T2: Wand of Manifold Missiles. Spellcasting. For the wand of magic missiles, this lands at 125gp. m. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Most groups I've played in wouldn't allow accumulating so many magic items so easily. Invisibility is only broken when casting a spell or making an attack. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. Guh! So many fun options in this silly game, and my players keep opting for boring ones, lol. This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. FatPanda89. Wand of Manifold Missiles (5th-Level Spell) Item 13. Source Core Rulebook pg. RAW, yes. It is specific about what events cause it to end. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. The spell ends for a target that attacks or casts a spell. Reactions: Aldarc and Fanaelialae. There are also "specific" Wands at a given level, which follow their own rules for scaling and pricing, which means you could not, for example, take a Wand of Magic. The wand has an initiative modifier of +3, and each missile costs one charge. Stack Exchange Network. Magical Wand. Wand of Manifold Missiles Level 5+. Items +2 greater striking grievous battle axe, wand of manifold missiles (7th), wand of wall of force. It isn't a concentration spell. Activate Cast a Spell ; Effect You expend a number of charges. Some willingly undergo the process, embracing death to live beyond it. View to SouthWest. Are you asking in regards to combat generally? There are a ton of fun things that any class can use like aeon stones, ring of the ram, necklace of fireballs, and so on. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. Spread per day. Frequency once per day. As an added bonus, it stacks with Item bonuses to speed from most magic boots. The missile causes 1d4+1 points of damage. to 5:00 p. 0. Wand, uncommon. To my knowledge the only offensive wand that does not require attunement is wand of magic missile, if there are others, I would think really hard before allowing those into the game. “This system will defend against numerous threats, ranging from missiles that target low-flying helicopters to any imaginable ballistic threat. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 638 4. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Also, since the Monk player will most likely only have 2 of those wands, said insane DPR will only be possible once. You send a dart of force streaking toward a creature that you can see. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of magic detection Wand of magic missiles Wand of secrets Wand of the war mage +1 Wand of web Weapon +1 Weapon of warning Wind fan Winged boots Common Items Potion of climbing Potion of healing Spell scroll (1st level) Spell scroll (cantrip) Uncommon Items Adamantine armor Alchemy jug Ammunition +1 Amulet of proof against detection. Any character may assist with preparation when properly instructed. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. This wand features a carved. After you cast the spell, an additional missile or missiles are released from the wand at the start of. If you have an ability that adds additional dice to. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. com Evaluate 3 ⭐ (5265 Ratings). Crafting & Treasure. 6. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. CryptoSpell 2. Mage Armor H: Ward yourself with magical armor. 0. View Cart; Help; Pathfinder . A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges. If a DM wants to allow this I don't think it would be too broken. The Wand of Magic Missiles is more powerful than a low-level wizard, but it's slower to recharge than the wizard's spellcasting, so you can't use it often. Air Bubble: React to create air for a creature to breathe. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. That's basically like passive bonus, and at 160gp, it's way cheaper than any alternative. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the. Accursed Staff, Animal Staff, Arboreal Staff, Atmospheric Staff, Bagpipes of Turmoil, Beast Staff, Boreal Staff, Celestial Staff, Chronomancer Staff, Composer Staff, Dragonprism. 592 4. A wand contains a single spell which you can cast once per day. A wand of fireballs can hold up to seven charges. After you cast the spell, an additional missile or missiles are released from the wand. Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber. Business, Economics, and Finance. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. A MM wand created with caster lvl 9 deals 4d4+4 damage and costs 6750 gp. Casting Spells From A Wand. From the rules for wands:. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Wand of Fear: No, even though the effect is basically a spell. Usage held in 1 hand; Bulk L. For 1 charge, you cast the 1st-level. For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. 0. Note Wands + Staves are very expensive so around level 10 I would start looking heavily into scrolls to supplement your spell slots. By my understanding, this works with other magic items as well, like if you had a Wand of Manifold Missiles you could use it as your Wand Implement. 7. A Wand of Fireballs is a wand that can cast the Fireball spell. Wand of Manifold Missiles Level 5+. Wand, uncommon. r/DnD A chip A close button A chip A close buttonForget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. Maybe as a 5th level item it could be a wand of manifold missiles (1st). ago. 0 Price 700 gp Wand of Manifold Missiles (5th-Level Spell) Item 13 Source Core. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Source Core Rulebook pg. One charge will cast the base (first level) version of the spell; every additional charge used for. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Every level at which you gain a Rogue feat, select one of the following feats. lol. If you're using it with Cantrips I'd add some sort of flavorful quirk to the spell. Description [edit | edit source]. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. I would say the best use is 1 charge each time, so that you can force more concentration saves. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. You can increase the spell slot level by one for each additional charge you expend. After you cast the spell, an additional missile or missiles are released from the. 598 4. The wand has an initiative modifier of +3, and each missile costs one charge. 0. For 1 charge, you cast the 1st-level version of the spell. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Bulk L Usage held in 1 hand . While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. Magic Missile is a Lvl 1 Spell from the Evocation school. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Then you can load up on wands of manifold missiles as they become available for more missiles. Price 15,000 gp. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. You can increase the spell slot level by one for each additional charge you expend. With that wand, you can do a 1 action attack that does a guaranteed 20d4+20 if it lasts all 10 rounds; that's a hell of a boss fight breaker. Spell 1. This won't affect later turns, which will just give you a single missile at the start of your turn. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. • 5 days ago. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Magical Wand. A wand contains a single spell which you can cast once per day. Unless you're facing 4+ casters all concentrating at once, then you might upcast. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Evocation Force Magical Wand. For 1 charge, you cast the 1st-level version of the spell. Price 700 gp. Summon Instrument H: Conjure a musical instrument. Manifold Missiles is certainly worth mentioning. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Depending on the art for the other cards, you might. Activate (Cast a. Even if it's not destroyed, it's broken. 631 4. After you cast the spell, an additional missile or missiles are released from the. In total, it can put out 21d4+21 damage on its own with 7 1st. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. Top rated: 3 ⭐ Lowest rating: 1 ⭐ Summary: Articles about Wand of Magic Missiles | Critical Role Wiki – Fandom A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . Admonishing Ray H: A ray of energy bludgeons your target into submission without causing lasting harm. This wand has 7 charges. Animate Dead H: Animate an undead creature to fight on your behalf. Cant wait to see more! Hello again. That'd mean that you've spent all feats from your class except the first level one to get it so you'd be a pretty trash fighter, rogue, etc. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand implements are associated with the astrological signs of the thrush and the sky. Then, every turn for as long as you are holding the wands (up to a minute), you get to cast (wand levels x2) automatic missiles for free. Wand of Manifold Missile: 1 missile per action. Apex Divination Invested Magical. 0 Price 500. Also expensive as hell. A maximum of. Crafting & Treasure. It does not give arcane die because it does not give arcane skill. Wand of magic missiles. It automatically hits and deals 1d4+1 force damage. On a 1, the wand crumbles into dust and is destroyed. The missile causes 1d4+1 points of damage. View across former missile battery. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Each wand holds a spell of a certain level, determined when the wand is created. After you cast the spell, an additional missile or missiles are released from the. If you expend the wand's last charge, roll a d20. 598 4. You can increase the spell slot level by one for each additional charge you expend. Wand of Magic Missile (3rd) Wand: UMD Difficulty: 24 No UMD Check For: Wiz, Sor Minimum Level: 3 Unbound: Enchantments: Magic Missile Target: Foe Duration: Instantaneous School: Evocation A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. After you cast the spell, an additional missile or missiles are released from the wand. You can increase the spell slot level by one for each additional charge you expend. This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. You'd need to do some work to track down a seller of the wand or a key component for crafting. Source Core Rulebook pg. No. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. These cursed wands take a twist off of of the Wand of Manifold Missiles by having a chance of turning your magic against you! They also feature a new mechanic called "Siphon Magic", in which a cursed item takes a spell you try to cast and turns it into a different spell. Just out of curiosity has any one that has been using the manifold missiles noticed that every thing interferes with the missiles and causes them to pre-detonate like they are hitting something I. Magic Properties: This wand has 7 charges. A Wand of a 1st level spell is 60 GP. One enemy creature within medium range. Force. Summon Instrument H: Conjure a musical instrument. customer. Search within r/Pathfinder2e. Abjuration Invested Magical. 638 4. Usage held in 1 hand This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Consumables. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. Category: staff/wand. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. Re: Magic Missile Machine Gun. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. Anyway, if you have a wand of Manifold Missiles with 1st level Magic Missile inside it, it'll cast 1 bolt for each action you spend initially, so 1d4+1 per action that turn. The primary. . Choose targets each time. the wand of manifold missiles is going to help whoever has it come second in damage to the boss in so many ultra tanky boss fights. Need Help? Mon–Fri, 10:00 a. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. Occultism CheckThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This greatsword is made of an unknown black metal. If no class is listed assume any class may use the item. lasalle202 • 4 yr.